Every route that we had tried to build Amazing Frog? into newer versions of Unity had always resulted in rigid, realistic, but ultimately, unstable physics. It was great how things look and some of the newer features and capabilities of the more recent versions of Unity are super helpful and have led to so many possibilities for loading and managing content and just simply put all the boring stuff that makes games happen that we don’t often talk about but is insanely important. Yet with every encounter of the newer versions of Unity, It was almost like the physics was forcing us to be too “real world”. So In March I decided to Start again line by line, system by system and rebuild. I’m not going to lie, it took a while and I often had this nervous feeling that I was taking us down a path that may end up leading nowhere. When we got to summer things started to look much brighter.
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